|
Number of the Beast is a new
miniseries from WildStorm. Told you it was a quiet
week.
The WildStorm Universe titles have been
floundering for quite a while now, lurching from relaunch to
relaunch without ever seeming to achieve a great deal.
The imprint presents a real problem for DC. How do you
market it? In its early days, WildStorm was the
vehicle for the hot stories of the early 1990s; but that
style is long gone. Then, for a while, it was a
smaller publisher where writers could take a slightly
different approach to the superhero genre, resulting in hits
like Authority and critically acclaimed cult books
like Sleeper.
But for the last few years, WildStorm's
been looking a bit downtrodden. The last major
relaunch was a fiasco, with most of the new titles vanishing
almost immediately. Subsequent crossovers have sunk
without trace. The theory that the WildStorm
characters have a built-in audience waiting for a relaunch
has been convincingly disproven. So where now?
Well, DC's usual answer is to re-tool the
patched and beleaguered property one more time, in another
Crisis-Lite. The solicitations for Number of the
Beast make it sound like such a series, as does the
cover which proclaims its connection to Armageddon
and Revelations, two earlier WildStorm events that
didn't exactly set the world alight.
But Number of the Beast doesn't
feel like that sort of comic at all. On a first read
through, I was largely baffled as to what it was trying to
do. Second time round, it seemed to make more sense...
as issue #1 of a Paladins miniseries. The familiar
characters of the WildStorm Universe are more or less
absent.
The issue opens with a couple of henchmen
in an hidden lair dealing with the remains of the High, a
Superman analogue who appeared in a Warren Ellis StormWatch
story a decade ago. That scene ends with a couple of
footnotes referring to other recent WildStorm books you
haven't read, and generally seems to set the book in the
direction you'd expect.
After that, however, we switch to an
issue about the Paladins, WildStorm's newly retrofitted
quasi-Silver Age superteam, cheerfully defending their
generic city against thoroughly arbitrary and equally retro
attackers. And that basically continues for the rest
of the issue, as the nice heroes bounce around town,
villains are taken out, and bad guys just keep showing up in
order to provide more fighting.
What makes this a tough sell, in
storytelling terms, is that the big idea seems to be that
the Paladins are appearing in a story that doesn't make a
great deal of sense - it's literally just a string of random
fights - but that they and their opponents seem largely
oblivious to this. One member tentatively raises his
concerns that something's a bit off, but that's literally
it. And in order to make this story concept work,
writer Scott Beatty ends up devoting a fair chunk of the
issue to events which, on a first reading, are largely
nonsensical. On subsequent readings, they're also
largely nonsensical, but at least the nonsense seems to have
a point.
I'm not generally a big fan of Silver Age
retro teams, which are all too frequently bolted onto
nascent superhero universes in imitation of Marvel and DC.
However these are guys are quite fun, and beautifully
designed. Some are echoes of existing characters.
Others are intentionally dated, such as Johnny Ray-Gun,
whose power is that he has a ray gun. But they feel
like the sort of characters who wouldn't be out of place in
Kurt Busiek's Astro City. Chris Sprouse's art
brings out their Silver Age tendencies without going for
Silver Age homage, and gives the issue the charm it needs to
work.
That said, I'm not altogether convinced
that this device works - it's still a very choppy issue, in
which the second half is endearing but ultimately baffling.
As such, it doesn't really get the plot under way, at least
not in any readily comprehensible fashion. But against
my better judgment, I'm coming round to this issue.
Meta-superheroes have been done many times before, but these
guys seem like they could be fun to read about.
Rating: B+
back |
continue |